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- Doom Network Menu System
- Version 11.0, Jul 23 1994
- Copyright 1994, Jason Sandlin
- All Rights Reserved
-
- You can find the latest version of DooMenu thru internet's anonymous FTP at
- wuarchive.wustl.edu
- in /pub/MSDOS_UPLOADS/games/doomstuff <---|
- infant2.sphs.indiana.edu <---| |
- in /pub/doom/incoming <---| | |
- or in /pub/doom/misc <--- It should be called DOOMEN*.ZIP
- or in /pub/doom/multi_doom/modem <---| |
- or in /pub/doom/multi_doom/net <---|
-
- MAKE SURE YOU ARE USING DOOM V1.2 or HIGHER!!!
-
- **** What is DooMenu:
-
- DooMenu now fully support Death Match v2.0 and -fast if you use v1.4+ of
- Doom. DooMenu will search thru WAD files for the correct map/episode for
- easy play! It will now even load multi-pwads! It will also allow IPX
- network, modem, and null-modem play, or stand alone play quickly and easily
- thru a menu which is far better than the one packaged with Doom. DooMenu
- allows you to choose coorperative, or deathmatch with respawn or no monsters
- on or off, it can load a save game, or use an external WAD file. It will ask
- you for the skill, episode, episode map, number to dial, and weather to
- disable call waiting. It can store up to 9 different default friends for
- speed dialing. It is very quick and does a lot more than the Doom setup
- does. The Doom setup does not support -nomonsters, -file, -fast, or call
- waiting. DooMenu does this and more.
-
- **** How to Start:
-
- Just type DOOMENU and follow the instructions.
-
- After you have configured doomenu, all you need to do is to type DOOMENU
- and it will load up and ask you a series of questions. Answer them and
- eventully it will load up ipxsetup.exe, doom.exe, or sersetup.exe with the
- proper parameters.
-
- If you ever need to reconfigure DooMenu just type
- DOOMENU /C
-
- **** HELP! DooMenu is screwing up and I can't figure it out!
-
- Try typing del doomenu.* and unzip the orginal again. Sometimes that seems
- to help. If it still does not work, leave me a comment on internet.
-
- **** Explain How DooMenu use external WAD files?
-
- DooMenu looks in the doom directory for all wad files besides the main
- doom wad file. If any are found it adds the option to load an external wad
- file at the episode prompt. Once you select this you are given a list of all
- wad file in the dir. Use the arrow keys and highlight the one you want and
- then it will use that wad file in to play. Make sure the person your playing
- with also has loaded the same wad file. Once you have selected the wads you
- want, if you tell it to doomenu automatically looks in the wad file to find
- the first level the external wad edited, and then automatically warp to that
- level. DooMenu will also record the number of times each of wad you have has
- been played, so it will be easy to spot wads you haven't tried yet. This
- will be stored in DOOMENU.WDI. If you find that you can't get wads to work
- and have read the docs fully, leave me a comment and maybe it's not you.
-
- **** Does DooMenu support different SERSETUP's not made by ID?
-
- Yes. It will send the commands as normal to sersetup.exe, so just name
- your new sersetup to sersetup.exe. If you need to add an command line option
- to sersetup everytime, for example you need to send -14400 then just type
- 'DOOMENU -14400'. You can pass up to 9 commands thru doomenu to the new
- sersetup.
-
- **** Sometimes I get a warning message about my command line being long?
-
- I am telling this to tell you about a MAJOR problem you will almost
- definatly ecounter if you use DOOM v1.2 with DOOMENU or any other DOOMENU
- clone. What is this problem? I'll tell you. There are major bugs in
- passing more than 155 character command lines to doom v1.2 or sersetup, like
- doomenu can. With the ability to load more than one external wad file its
- easy to go far beyond 155 characters. I think DOS v6.0+ (5?) and 4DOS can
- support command lines more than 155 characters, but it seems that DOOM is not
- reconizing them. Anyways I am just warning you that there will be error if
- you try to do TOO much. DooMenu will beep at you and display a warning
- message if this occurs so if that never happens you will be fine. In v1.4+
- there is a @RESPONCE file which removes the 155 barrier which DooMenu fully
- supports, but the shareware v1.4+ doesn't exactly need it cause you can't
- load pwads.
-
- **** How do pay tribute to this great shareware author?
-
- For full details of registered please view DOOMENU.REG. By registering you
- can receive, if you wish, the source code (written in Turbo Pascal v7.0) to
- the latest copy of DooMenu, and the lastest copy of DooMenu.
- Thanks for your support.
-
- The very least you can do if you have internet access is just to leave me a
- message expessing your opinion of DooMenu.
-
- **** Do you have any thing else to say?
-
- I would like to thank everyone on internet for helping me with ideas on
- how to improve DOOMENU, and of course for those that registered with DooMenu
- with me. I am amazed at internet's ability for mass information, and how
- that it is only getting bigger. I'd also like to thank ID, alt.games.doom,
- and the sysop of infant2.sphs.indiana.edu for obvious reasons. I'd also
- like to thank Rob Verenna for making/hacking that pretty little PCX file
- displayed when you reconfigure.
-
- If you find any errors or have any suggestions get in touch, but try to make
- sure that you have the newest version. See the top of this file for location
- on where to get it on internet.
-
-